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New Wounds
July 06, 2021
by
@tibbius@dice.camp
There's a mechanic I've used in rxyt and 486578 and Swords against Demons, and now in Blood Sky as well. (Almost) every wound might be fatal - unless it's just a scratch. Updated to BloodSky2 in order...
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1.8: Added events and danger tables
April 17, 2021
by
@tibbius@dice.camp
Added tables for Events and Danger, which can be rolled morning afternoon and night as the Goons hexcrawl. Environmental dangers are included as well as living opponents...
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Improved sample adventure
April 16, 2021
by
@tibbius@dice.camp
I am bothered by double-sided pages where you have to keep flipping back and forth. Equally so by pdfs where you have to scroll - even more so, because in a pdf there's no real limit on how many pages...
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Added a sample adventure
April 16, 2021
by
@tibbius@dice.camp
Just what I said. Now with a sample adventure. First page available free (with map), second page part of the paid package. TO get the first page of the adventure, go to the main page for Blood Sky and...
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Reworked Exhaustion, Exposure, ambushes, healing
April 14, 2021
by
@tibbius@dice.camp
Now, instead of reducing Inventory, Exposure and Exhaustion add items of Cold and Tired to your load. Hopefully easier to track, has the same effect of penalizing your rolls (and making Dangerous Acti...
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Slight mods to gear list and to adventure seeds
April 11, 2021
by
@tibbius@dice.camp
Added musical instrument, shaker flashlight, and firelighter to gear list. Added contextual events to adventure generator...
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Changed title and some rules
April 07, 2021
by
@tibbius@dice.camp
1
After some random thinking, I decided "Blood Sky" was more evocative of the setting and tone than the former title "Red Sky Goons." Also added a rule for Exhaustion (it reduces inventory) and made the...
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Weird science wastecrawl
April 06, 2021
by
@tibbius@dice.camp
A few things about this. It's based on Tunnel Goons, to keep things simple. It adds some rules for shooting at stuff, and getting shot at, and ambushes, and weird science . Also for trading stuff, bec...
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