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Modified character creation
May 08, 2021
by
@tibbius@dice.camp
Based on feedback from an ongoing playtest, I revised character creation so that instead of randomly rolling the scores, you "build" a character. I believe this will be more interesting and more fun...
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Hard choices
April 12, 2021
by
@tibbius@dice.camp
Updated the "what to do when Luck runs out." Now it's explicit that you make a hard choice for your character...
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How to gain an Approach
April 01, 2021
by
@tibbius@dice.camp
1
Changed how Approaches are gained - to clarify that your character gets a new one only if they overcome a challenge without using any existing Approach...
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Changed the cost of failure
March 29, 2021
by
@tibbius@dice.camp
With losing only 1 point of Luck for a failed roll (+ whatever might have been spent in an effort to avoid failure), it seems to take too long and is too predictable to reach a fail state. Revised rul...
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Minor changes
March 17, 2021
by
@tibbius@dice.camp
Tightened layout. Reinforced that bad things spiral out of control and can be reined back in by recuperating in the narrative...
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First playtest - character creation questions
March 16, 2021
by
@tibbius@dice.camp
My generous playtesters had questions about: Starting Luck: with a range of 7-13, why use 3d6? Why not 1d6+6 or 1d6+7? Why Mana? That makes me think of either magic points, or magical sky-bread. Why n...
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I think the stew has simmered long enough
March 14, 2021
by
@tibbius@dice.camp
Just a little bit of spice thrown in, now. You may spend Luck on another player's roll. That means if multiple characters are working together, they all can contribute but only one player rolls. Also,...
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