I think the stew has simmered long enough


Just a little bit of spice thrown in, now.

You may spend Luck on another player's roll.

That means if multiple characters are working together, they all can contribute but only one player rolls.

Also, your character loses 1 Luck when they fail. It might seem like they could as well spend 1 Luck every time, but in fact for some tasks they'd be better off risking the mere possibility of failure rather than continually anteing up.

To follow: 

  • a sheet of random tables of Approaches for various settings. Probably 24 approaches for each setting and 3 different settings.
  • an adventure generator for each setting on the sheet of random tables. Probably one page per setting.

That could make this a 5 pager game!

Files

RunningLuck.pdf 417 kB
Mar 14, 2021

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