Changed the cost of failure


With losing only 1 point of Luck for a failed roll (+ whatever might have been spent in an effort to avoid failure), it seems to take too long and is too predictable to reach a fail state. Revised rules to make it so that on a failure, your character loses Luck equal to the difference of the roll below the Power of the task. This is similar to Tunnel Goons / Fighting Fantasy and gives the game more of a gambling feel.

Files

RunningLuck1.4.afpub 1,003 kB
Mar 29, 2021
RunningLuck1.4.pdf 4 MB
Mar 29, 2021

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