Changed the cost of failure
Running Luck » Devlog
With losing only 1 point of Luck for a failed roll (+ whatever might have been spent in an effort to avoid failure), it seems to take too long and is too predictable to reach a fail state. Revised rules to make it so that on a failure, your character loses Luck equal to the difference of the roll below the Power of the task. This is similar to Tunnel Goons / Fighting Fantasy and gives the game more of a gambling feel.
Files
RunningLuck1.4.afpub 1,003 kB
Mar 29, 2021
RunningLuck1.4.pdf 4.5 MB
Mar 29, 2021
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Running Luck
A one page game of spending Luck and rolling dice until your Luck runs out. Then do it again.
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Genre | Adventure, Role Playing |
Tags | d6, Dice, fkr, One-page, paper, risus, Tabletop role-playing game, tunnel-goons |
More posts
- Modified character creationMay 08, 2021
- Hard choicesApr 12, 2021
- How to gain an ApproachApr 01, 2021
- Minor changesMar 17, 2021
- First playtest - character creation questionsMar 16, 2021
- I think the stew has simmered long enoughMar 14, 2021
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