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I think this game does it better
February 21, 2021
by
@tibbius@dice.camp
1
#props
While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left") are a little rough and inconsistent. You...
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Discord Server
December 11, 2020
by
@tibbius@dice.camp
https://discord.io/24xx-cord...
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How Scavenging works
November 20, 2020
by
@tibbius@dice.camp
SCAVENGING: Can you find stuff you need? The depletion die of what you find is set by your scavenging roll (e.g., roll 5 or 6⮕(d6)). Basically, it's a world of scarcity. If you need stuff, and you c...
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Agriculture, Livestock skills -> Farming skill
November 20, 2020
by
@tibbius@dice.camp
1
... that about sums it up...
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Upgraded Depletion and Despair
November 20, 2020
by
@tibbius@dice.camp
Depletion and Despair should be key themes in a post-apocalyptic setting, and should have explicit mechanics to support those themes: DEFENSE: Choose depletion , despair , or harm . DEPLETION: Stuff...
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Graduated Success ... Graduated Difficulty
November 19, 2020
by
@tibbius@dice.camp
#game design
24XX provides graduated success. But there's no built in degrees of difficulty. Every challenge has the same odds based solely on the character's skill die. Given apt adjudication of "this can't happe...
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