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Magog

Magog

← Return to Magog

Devlog

  • I think this game does it better
    February 21, 2021 by @tibbius@dice.camp
    1
    #props
    While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left") are a little rough and inconsistent. You... Continue reading
  • Discord Server
    December 11, 2020 by @tibbius@dice.camp
    https://discord.io/24xx-cord... Continue reading
  • How Scavenging works
    November 20, 2020 by @tibbius@dice.camp
    SCAVENGING: Can you find stuff you need? The depletion die of what you find is set by your scavenging roll (e.g., roll 5 or 6⮕(d6)). Basically, it's a world of scarcity. If you need stuff, and you c... Continue reading
  • Agriculture, Livestock skills -> Farming skill
    November 20, 2020 by @tibbius@dice.camp
    1
    ... that about sums it up... Continue reading
  • Upgraded Depletion and Despair
    November 20, 2020 by @tibbius@dice.camp
    Depletion and Despair should be key themes in a post-apocalyptic setting, and should have explicit mechanics to support those themes: DEFENSE: Choose depletion , despair , or harm . DEPLETION: Stuff... Continue reading
  • Graduated Success ... Graduated Difficulty
    November 19, 2020 by @tibbius@dice.camp#game design
    24XX provides graduated success. But there's no built in degrees of difficulty. Every challenge has the same odds based solely on the character's skill die. Given apt adjudication of "this can't happe... Continue reading
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