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atlantean hobos

atlantean hobos

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Devlog

  • Fixed rules glitch in Artifice Example
    April 28, 2021 by @tibbius@dice.camp
    In my example of Artifice, I had retained a residue of the old rules regarding the importance of a hobo's history in their actions. I corrected that to make history less of a factor. Instead of adding... Continue reading
  • Updated layout
    April 27, 2021 by @tibbius@dice.camp
    Re-did the rules for Vigor Ardor and Load and conditions. Also, re-did the layout in Affinity for a hopefully cleaner look. Should be a printable pdf now... Continue reading
  • Cross post with Fair Ones
    November 11, 2020 by @tibbius@dice.camp
    atlantean hobos and Fair Ones deal with similar themes of senescence and decay, and what people will pay for power or longevity. One is focused on the Bronze Age (though it could be played in modern... Continue reading
  • Mechanics for entropy and liches
    October 14, 2020 by @tibbius@dice.camp
    1
    #moral quandary, #magic items, #vampirism, #entropy, #game design
    One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started from a theme of diminishing Vigor, which i... Continue reading
  • Entropy in gaming
    October 14, 2020 by @tibbius@dice.camp
    1
    Roleplaying games began from wargames, which were a power fantasy of commanding armies to do or die in service of inscrutable and whimsical causes. Naturally, roleplaying games trended toward more ind... Continue reading
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