Revised Magic
Swords against Demons » Devlog
Like many people, I tend to grind on the Rules of Magic for a given setting. What are the bounds on impossibility? Neither total freeform magic nor old-school D&D rote casting really satisfy me.
I also like to make game rules as brief and simple as possible.
Now I've cut the rules for magic, in this game, down to less than a column of text. I believe they're still just as flexible, but better balanced. They make wizards really mechanically distinct from other characters because the wizards now make their most dangerous rolls in down-time, while everyone else is recuperating.
Files
SwordsAgainstDemons-pages.pdf 935 kB
Jun 02, 2021
SwordsAgainstDemons.pdf 931 kB
Jun 02, 2021
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Swords against Demons
Old school battles against vicious wizards and cunning apes. Confront a Viscous Foe!
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Genre | Role Playing |
Tags | Action-Adventure, demons, Fantasy, old-school, sorcery, Swords, Tabletop role-playing game |
More posts
- Made demons cooler and wizards more potentAug 06, 2021
- Made clerics more potentJul 21, 2021
- Demons and ScarsJul 08, 2021
- SO Sorry, FolxJun 25, 2021
- Changed ClericJun 16, 2021
- Axed Artisan, Birthed Bard, Session SpecialsJun 15, 2021
- Cheating DeathJun 15, 2021
- Modified MagicJun 13, 2021
- Reviews RequestJun 11, 2021
- Moonlit Magick and Laborous LearningJun 10, 2021
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