Made demons cooler and wizards more potent
Swords against Demons » Devlog
For this game, the paradigm of magic is that it's favors done by demons, who are weird hyper-real beings who enter the world through the moon. Wizards bind them by luring them into long conversations until the moon sets and they're stuck here. Then the wizards let the demons ride them for a while, and when they want magic to happen they release a demon who will hang around doing favors until they can get home at moon rise.
This makes wizards powerful (presuming they befriend a sufficiently potent demon) but also vulnerable (they get wounded when they release a demon who's been riding them).
Files
SwordsAgainstDemons.pdf 411 kB
Aug 06, 2021
SwordsAgainstDemons-pages.pdf 415 kB
Aug 06, 2021
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Swords against Demons
Old school battles against vicious wizards and cunning apes. Confront a Viscous Foe!
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Genre | Role Playing |
Tags | Action-Adventure, demons, Fantasy, old-school, sorcery, Swords, Tabletop role-playing game |
More posts
- Made clerics more potentJul 21, 2021
- Demons and ScarsJul 08, 2021
- SO Sorry, FolxJun 25, 2021
- Changed ClericJun 16, 2021
- Axed Artisan, Birthed Bard, Session SpecialsJun 15, 2021
- Cheating DeathJun 15, 2021
- Modified MagicJun 13, 2021
- Reviews RequestJun 11, 2021
- Moonlit Magick and Laborous LearningJun 10, 2021
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