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Sigils

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Devlog

  • Mechanical assumptions drive setting
    October 10, 2020 by @tibbius@dice.camp#design-theory, #setting, #economics, #challenge assumptions
    Thinking a bit about the Standing rules for acquiring stuff, ... I recognize there are some in-built Western European assumptions. The basic mechanic is that one leverages one's social stature to gai... Continue reading
  • More flexible character creation
    October 08, 2020 by @tibbius@dice.camp
    So - this is a touch more complicated, but I think worth it for people who really would like to customize a character. Basically, you can save points that you would spend on Strength, Guile, Luck, or... Continue reading
  • Clarified examples of obstacles; also, enchanted weapons
    October 05, 2020 by @tibbius@dice.camp
    1
    Small tweaks to the exemplary obstacles. Made it explicit that proper planning can improve the Approach to an obstacle. Added rules for enchanted weapons... Continue reading
  • Clarifying magic and character advancement
    October 04, 2020 by @tibbius@dice.camp
    1
    Just some updates to clarify the sort of magic implied in the setting, and to improve the opportunities for character advancement... Continue reading
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