Mechanical assumptions drive setting
Thinking a bit about the Standing rules for acquiring stuff, ... I recognize there are some in-built Western European assumptions.
The basic mechanic is that one leverages one's social stature to gain stuff, and as that's done, one's social credit is diminished. You regain social credit by giving stuff away. It's a mini-game familiar to any student of economics; add coinage and it's conventional capitalism.
What happens to the implied setting if the rules for Standing change?
Pretend for a moment that you have to roll over your own Standing (but under the Standing of your counterparty) to get stuff, and that your Standing goes up when you get stuff. Now as your possessions increase you incur a societal obligation to give it away, and as you give stuff up you become more worthy of receiving alms from others.
Is the mini-game any different? What is different in the implicit setting of the game?
Get Sigils
Sigils
A 2d6-roll-under Bronze-Agey roleplaying game. Strength, Guile, Luck, Standing, and Skills: SGLS-S or "Sigils."
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Genre | Adventure |
Tags | Action-Adventure, Action RPG, bronze-age, Minimalist, Tabletop role-playing game |
More posts
- More flexible character creationOct 08, 2020
- Clarified examples of obstacles; also, enchanted weaponsOct 05, 2020
- Clarifying magic and character advancementOct 04, 2020
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