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A(nother) take on vampires using the Lasers & Feelings concept. Like Shades of Light and Dark, this game makes use of a "sliding" number to track internal consequences of the characters' behaviors. You don't really "level up" in this one - the bias of experience tends toward destruction.

If you're not already familiar with vampire mythos, this one probably is not for you.

If you're comfortable with bloodsucker tropes, think particularly of Being Human. Your characters want to balance "normalcy" with their paranormal unlives. Good luck!

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Click download now to get access to the following files:

LifeBlood.pdf 72 kB

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