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CRAWLERS TTRPG

Subvert the crushing power of Govcorp and the magitech industrial complex. Androids, trolls, unliving, and humans unite! · By @tibbius@dice.camp

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Recent updates

Made a Few Changes
1. Anyone can use spells. Witches and netmages can do so less dangerously. (Aside from the "license" issue,) 2. Injuries don't hinder unliving. 3. Modified GEAR...
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Fixed a few more glitches (part 2 of ?)
Clarified that for Advancement you can upgrade a skill or a spell. Clarified that when buying initial gear, you only need to roll Connections or Deception for...
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Fixed some little glitches (part 1 of ?)
Clearified the skills upgrade process during character creation. Got rid of Weapons skill in favor of Brawling and Shooting . Fixed the glitch with neural in...
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Playtest going live soon ...
I will post a link to the game thread when it has gotten along a bit...
Modified Troll form
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Wanted to make Trolls a little more versatile - they're living creatures like humans, not like androids or unliving, so they ought to have more options. So inst...
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Designing Crawlers
3
Cybermagepunk is a tough space to make an indie splash, particularly when facing originals like inner system blues . Also, although I like the Shadowrun setting...
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so I love 24xx and all of its 3rd party projects. What I especially love is that this is cyberpunk that is more close to...
started by Nuhbulrheghee Feb 21, 2021
2 replies
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