1. Anyone can use spells. Witches and netmages can do so less dangerously. (Aside from the "license" issue,) 2. Injuries don't hinder unliving. 3. Modified GEAR...
Clarified that for Advancement you can upgrade a skill or a spell. Clarified that when buying initial gear, you only need to roll Connections or Deception for...
Clearified the skills upgrade process during character creation. Got rid of Weapons skill in favor of Brawling and Shooting . Fixed the glitch with neural in...
Wanted to make Trolls a little more versatile - they're living creatures like humans, not like androids or unliving, so they ought to have more options. So inst...
Cybermagepunk is a tough space to make an indie splash, particularly when facing originals like inner system blues . Also, although I like the Shadowrun setting...