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Devlog
Modified character building
March 18, 2022
by
@tibbius@dice.camp
1
I decided that the previous language about increasing dice sizes was confusing. I like the method I used in Eriu . So I'm going with something close to that, now...
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Silly me, no Bactrians in the New Kingdom
March 12, 2022
by
@tibbius@dice.camp
Jason Vanhee helpfully reminded me that in New Kingdom Egypt, camels as useful beasts were not a thing (as far as the archaeological and historical records demonstrate) - they hadn't yet been domestic...
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Added some setting stuff
March 09, 2022
by
@tibbius@dice.camp
Wanted to squeeze in stuff about the pharaonic command economy welfare rental state, and cartouches...
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Re-did layout, rules, and ... a lot
March 09, 2022
by
@tibbius@dice.camp
A year and a half after I wrote this, I decided to pull it apart and rebuild it based on some revised ideas about how character generation could work in a 24XX hack. I hope that those who've already p...
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The Heka skill
December 28, 2020
by
@tibbius@dice.camp
I will update the pdf to reflect this ... ... the point of the Heka skill, what makes it special, is that its die may only be used to aid another character - in any task. For that purpose, it's an all...
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Redid fonts and layout
November 12, 2020
by
@tibbius@dice.camp
Restructured the document to use new fonts. Redid the cover. Not entirely happy with resolution of the image ... kinda lo-fi...
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Added info about Heka (Egyptian magic)
November 01, 2020
by
@tibbius@dice.camp
2
Realized it would be helpful to explain a little bit about Heka and what it's good for in Egyptian culture. Somehow I lost that paragraph in reformatting. Replaced with a single sentence. For those wh...
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Added a little setting info, updated Gear
October 23, 2020
by
@tibbius@dice.camp
1
That's all - just fit in some info about ancient Egypt, and modified the basic loadout to be more authentically Egyptian. Did you know, based on all the tomb frescoes etc., clothing was optional until...
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