Changed combat significantly.


We play tested the "quantum wave collapsing" version of combat.

I thought it would be cool to see it working.

I don't like it. The disincentive to act first is too strong.

So I changed how combat works. Instead of a single roll that makes the character vulnerable or not for the entire clash, it's now one DEX Danger Roll for each incoming attack.

Files

sg-umf.pdf 279 kB
Jan 29, 2023
szczuri.pdf 271 kB
Jan 29, 2023

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