Adjusted wagers with ghosts, missile weapons, starting health, and armor
Doing a little playtesting, and it's not very fun when you are wagering your maximum health and lose some. Not so bad if it's just your current health. But different tables may have different takes. So I introduced ambiguity by striking "maximum health" under Wagers with Ghosts.
Also found that starting with 4 health is just too fragile to be fun with my rules for certain melee damage. So I raised that to 7 health, which is the "typical" for Maze Rats monsters / NPCs.
Made missile weapons more responsive to character's DEX and AB in terms of how much damage they do. With a little variability because of random hit locations.
Armor now is distinct between light (+1 to Danger Roll) or heavy (in each clash, ignore instances of harm less than 1d).
Files
Get Schrödinger's Ghosts
Schrödinger's Ghosts
Unpredictable combat; dangerous wagers with ghosts.
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Tags | Dice, Open World, Tabletop, Tabletop role-playing game |
More posts
- More small changes.Feb 01, 2023
- Yet another change to combatJan 30, 2023
- Changed combat significantly.Jan 29, 2023
- Still messing around with armor ...Jan 22, 2023
- I added an urban modern fantasy variant.Jan 19, 2023
- There are two intentionally broken things hereJan 18, 2023
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