Actual (solo) play
[10:36 AM] tibbius:
Starting situation: !4d20 and twist: !1d10
[10:36 AM]
@tibbius Starting situation: 4d20: 12 + 18 + 15 + 1 = 46 and twist: 1d10: 5
[10:41 AM] tibbius:
Morra, an agoraphobic princess, priestess, and oracle, has been exiled because the one most evil has won her aunt's throne in battle. She meets the hero Saggrath, a brutal warrior, in Robeena's village of straw huts by a river. Saggrath's cousin is in the village and wants to visit with him. Meanwhile, the one most evil has released a curse from Morra's ancestral tomb. Morra seeks Saggrath's assistance to contain or dissolve the curse.
[10:44 AM] tibbius:
= Saggrath (BRUTAL warrior) = * Hand-to-hand d10 * Strength d8 * Trickery d8 * Pact d8 Great axe, tunic of bone plates, head scarf.
(edited)
[10:46 AM] tibbius:
"Your name is spoken throughout the land," Morra said to Saggrath. "All people know your prowess. Help me drive the wights back into the ancient tomb, or help me destroy whatever has set them in motion." Saggrath grunted. "Faizull is in the village," he answered. "She wants to visit me. Should I be inhospitable, to answer your call?" "Bring her," urged the princess. "I foresee she will be of assistance in this task."
= Faizull (CUNNING hunter) = * Shooting d8 * Stealth d10 * Tracking d8 * Knowledge d8 flint, bow, arrows, dagger
= Morra (GRACEFUL princess witch) = * Comfort d8 * Persuasion d8 * Pact d10 Medicinal herbs, dagger, cloak
The one most evil used its Pact to release the curse of undeath that had been held back by sigils in the tomb. In order to lay the curse, the sigils must be restored and reinvigorated by someone else using their Pact. Morra and Saggrath don't know that yet.
Faizull approached where the princess and warrior sat cross-legged outside Robeena's hut. "Good morning, cousin," she said lightly. "Whatcha doin?" "Talking with the princess who has lost her throne," Saggrath answered bluntly. "She wants me to lay the curse of undeath from the ancient tomb." "I'm sure you could do that, if you knew how," Faizull said more seriously. "Does anyone know what caused the dead to walk?" "The one most evil," Morra interjected. "It released them somehow. The tomb was made to give ancestors rest, keep their spirits calm. The one most evil changed something about the tomb."
@tibbius Faizull tries to figure out what about the tomb might be special 1d8: 4
Faizull frowned and squinted thoughtfully. "Once when I was young we visited the tombs. There were strange writings on the walls. Maybe they are incantations that the evil one used to raise the dead?"
"Yes, I think you must be right," said the princess eagerly. "We will need to erase the writings!"
Confidently, the princess set out for the ancient tombs with Saggrath and Faizull as her retinue.
What happens?
Toward evening, they paused to gather sticks and dung. Faizull lit the fire and they heated cured sausages over it. The odor of the roasting meat attracted something. More than one thing. Eyes glowed green in the twilight as shaggy beasts with heavy breath slowly paced at the edge of the fire glow. "I'll drive them off," said Saggrath, "and make a better meal of them as well." He rose swiftly to his feet and seized his axe, striding toward the nearest large beast.
1-2: serious injury, beast enraged; 3-4: drive this beast away, minor injury; 5+: drive all the beasts away, no injury
"Get out of here!" exclaims Saggrath. Hand-to-hand 1d10: 1
The lion crouched, snarled defiance, roared, reared up on its back paws and cuffed at Saggrath, boxing him. He tried to strike it with his axe, but he was too slow ... As the mighty claws buffeted,
Saggrath invoked his Pact !1d8 7
tibbius He found favor, and the patron wanted 1d8: 3
sex, or love? either will improve his Pact. Meanwhile:
Demonic vigor surged in Saggrath's blood and sinew. He ducked the lion's paws, whirled his heavy axe, and gutted it. It died snarling and screaming as its comrades fled abruptly. "Told you," the warrior snorted, careless of the near-death moment and the risk of his Pact, "we'll have a good meal of this. Let's roast cat." He thoughtfully eyed Morra ... Faizull being his cousin was no fair game for the sport he had in mind. Faizull set about skinning and butchering the lion with her dagger. Saggrath settled near the princess, cleaning his axe and talking about nothings.
Saggrath tried to seduce Morra !1d6
@tibbius sex, or love? either will improve his Pact. Meanwhile:
Saggrath tried to seduce Morra 1d6: 2
Something in the brutal warrior's manner proved distasteful to the princess. She frowned at him, then very deliberately turned her head away, not responding to his attempts at flirting. After a few minutes, she said shortly, "I'm tired." She stood and moved a distance from the fire and from Saggrath, lying down wrapped in her cloak.
should have qualified the risk of this, before rolling - it was in my head that Morra could get offended and distrust Saggrath; that's what has happened
Another approach would be to openly query before rolling, whether Morra already was interested in Saggrath's advances. That could have
aided Saggrath's roll.
By the middle of the next day, they arrived at the shanties and hovels that crouched among hard luck vegetable plots, about a mile from the walls of the capital.
@tibbius Trouble? 1d8: 1 1d10: 1
As the three companions walked along the dusty summer road, a group of warriors rode toward them. The riders wore armor like Saggrath's and carried long spears with long, narrow blades. At about a bow shot distant, the riders held their steeds and one of them called out: "What is this, that you carry a weapon to the HIgh One's place? Do you come to serve?" "Minions of the one most evil," Morra hissed to Faizull and Saggrath. "Do not trust them!" She almost glared at Saggrath, as if certain that he would cast his lot with them. "I do not come to the High One's place," Saggrath answered, "but only to the outskirts. I am a traveler passing innocently, I do not know this land and mean no harm."
tibbius Trickery 1d8: 4
The riders turned toward each other and consulted quietly, holding their spears upright at rest. The shafts were tall as two tall men. After a minute, the same one who had hailed them now shouted: "The High One welcomes travelers who bring news from far places! Come, join us in the capital. You only must yield your weapon while you are a guest, you will regain it when you leave!"
"I do not like this," Morra said urgently but quietly. "I will put them off us." She called upon her Pact to make the riders forget about the group of three.
Morra invoked her Pact 1d10: 10
She found Favor !1d8: 7
Morra felt a certain tingling as the patron looked through her eyes upon the group of riders. She and the patron watched as the warriors looked about them with the affect of being just now wakened from a dream. Absent-mindedly, they reined their horses away from the three who were afoot. They rode away at a slow amble. Fear. Morra thought. Theft. Either would do to improve her standing with the patron.
She looked thoughtfully at Saggrath. Would it count to her patron, if she had the warrior carry out an act of service? Perhaps he could strike fear into someone. Morra knew the patron's whims were evanescent, it would not be long before the opportunity to enhance her standing fell away. She sighed a little as she realized, there was no situation in which she could immediately service her patron's whim.
Get PACT
PACT
You spoke unspeakable names and made unthinkable deals. The Pact makes smooth your road to hell.
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Tags | Horror, Magic, Magical Realism, Open World, Singleplayer, Tabletop role-playing game |
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