Dicing with de Danaan
Eriu » Devlog

Changed the rules for how patrun work, based on some reading I did in an early 20th century social history of Ireland.
My presentation of the tuatha de Danaan was ... overly benign, one might say.
So I've altered the rules for how they might impact a character's life. A small change.
Basically, if your patrun gets involved, they might throw all your effort and training out of the way to wreak havoc. Or they might intervene to save you from a bad stumble. All down to their whim of the moment. It's best to have them favor you, if they must interfere. Or maybe avoid situations where they might get involved.
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Eriu
Ancient Eire, done up 24XX.
Status | Released |
Category | Physical game |
Author | @tibbius@dice.camp |
Genre | Adventure |
Tags | bronze-age, Dice, ireland, Open World, Tabletop |
More posts
- Updated listing of patrunsMar 24, 2022
- Quantum Load!Mar 21, 2022
- Added a legend and mapMar 19, 2022
- Added CC-BY languageMar 19, 2022
- Game balance thingMar 18, 2022
- Added rules for KingshipMar 18, 2022
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